While scrolling through youtube I found this cool video, which I watched, where the person made three different spaceships with 1 hour 10hours ,and 100hours. I thought this was a pretty cool concept. But really inspired me, was that I thought that the spaceships he made, looks really ugly. So I wanted to make my own.
With the idea, immediately thought about what type of spaceship I would like to make. I remembered a game that I had played before, which was a space-based game. Where there are many different cool-looking spaceships that II would really want to replicate.
One of my friends wanted to create a sculpture for art class. Here orginial plan was to make it hereself, but after she sent me the photo, I though it was also a great Idea. So I asked her if I can make it for her, to which she agreed. Since this is done in blender, I decieded to do it as a sort of Side project
First attmept
It pains me slightly to look at this. My thought process was to create a sphere first, then delete the unnecessary surfaces, leaving only the pieces I needed. Then add thickness to it and using the sculpture tool in blender add details to it.
Quite obviously that did not work. The main issue I encountered was that if I created too few surfaces for the circle the curve would be too rigid after smoothing the surface and it wouldn't look like a wing. But if I create too many surfaces, as the one shown in the picture. After smoothing the edges look like a saw and also don't look natural.
The second issue was my very poor sculpting skills, I have close to 0 experience working with sculping tools in blender, so that also didn't turn out so well.
The second attempt ended up slightly better, I took a completely different approach. I made a structure for the wing, which the feathers would attach to, then through duplicating individual feathers, I aligned them in the shape of the wing.
There were however still 2 major flaws of this version. Firstly, because I was using individual pieces of feathers, it was ALOT of work to align each feather in the shape that I wanted them to be in. Because there were so many feathers, it was also really difficult to control the shape of the feathers. Looking at the imagine on the left, you can see how the shape is distorted instead of a round outer surface.
Second attempt
This is the third version of the sculpture, which is the one I am relatively happy about, AS you can see the shape of the Wings is quite well-oriented. I took the same approach as the second version, creating a bone structure first and then arranging feathers so that they fit in the wing shape. The two changes I made this time were putting feathers in bundles of 3 and vastly simplifying the structure. I created three main versions of feathers, the large feather group, the small feather group, and the single sharp feather. The feathers being used in the actual model are all linked duplicates of the main. Meaning that if I ever wanted to add more details to the feathers can do so by simply editing the main.
This is another project that I have worked on, I am using this to train my skills in hard surface modelling. This allowed me to develop my skills in complex models in blender
To be continued ...